But your mercenaries aren't solely defined by their fighting skills. MoonlightersĪs units become more proficient and new strategic avenues open up, your approach to combat will constantly evolve. For the next few hours, my primary tactic was to try to engage enemies in a clump, then use Heldt's smoke ability to slice an extra chunk of health off as many enemies as possible. But after a few hours' play my best ranger (and the group's captain) unlocked an ability to drop a smoke cloud, which gave any friendly units in the area a free attack on an opponent they were engaged with. A basic tactic is to engage an enemy with a unit that has good defensive skills, then use a high DPS unit to ambush them from behind, which deals bonus damage. Your units can only take a few hits before they risk death, and the team's Valour points are pooled, so you need to think hard about when to use them. They might regain these by killing an enemy, by engaging with an enemy (i.e locking into a fight so they're unable to withdraw without risking damage) or by ending their turn standing next to a friendly or enemy unit.ĭespite this flexibility, combat is rarely easy. You can even choose how your units regain Valour points used to deploy special abilities. A character's combat style is influenced by a wide range of factors such as their base class, the skills they've unlocked, even the specific weapon they're equipped with. This flexibility extends to how your units fight. You can also deploy movement points, basic attacks, and special abilities in any combination, and continue to mix and match until they all run out. Before a battle starts, you're allowed to position your troops around the battlefield, pick which unit attacks first, then use the rest in any order you like. Like the game as a whole, combat seems unremarkable at first, but reveals itself to be impressively open ended. When blades are drawn in Wartales, the game switches to a turn-based battle map. Inevitably, your chosen path will lead to a fight. Or you could commit to a life of crime, stealing food from under the noses of market vendors, and robbing other travellers that wander around the map.Īlthough your route through the world is open ended, certain experiences are universal. Alternatively, you could go hunting for animals in Wartales' many forests, keeping the meat to eat and selling the pelts for cash. These pay a handful of coins for grunt work like killing local bandits or conveying messages to other villages. The most straightforward approach is to head to the nearest inn and nab a few contracts from the bounty board. In short, cakes and coin are the two key resources you need to keep your adventure rolling along. The more companions you have in camp, the more food and money you'll need to divvy out at these intervals. They expect to be fed at every stop, and payment for their services every three stops. But your companions won't be too pleased by this. If you so choose, you can just collapse around the campfire and wait until your stamina meter refills.
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